Going from things like the AArch64 JIT to GUI changes to IOS updates to game patches that go into low-level hardware behavior is enough to make anyone's head spin! More often than not, we rely on core developers and the authors of a specific change to help us understand what a pull request does so that we can express its purpose accurately here on the blog. We on the blog team are familiar with the emulator, however there are a lot of technical details that are simply beyond our expertise. Welcome to the Dolphin Progress Report for December 2020 and January 2021! Things ended up running a little behind for this report due to some technical details that we needed to hammer out for a few of these entries. Mario Kart GP and GP2, F-Zero AX, along with many other titles headline the Triforce's release library. An arcade system board developed in a joint partnership between the three powerhouses Namco, Sega, and Nintendo, the Triforce used the GameCube hardware as the heart of many arcade games. However, many people don't know that there is yet another console based on the GameCube, one which Dolphin has emulated - the Triforce. All of our readers are probably familiar with this. But, when the Wii was released and it was discovered to have hardware almost identical to its older sibling, Dolphin naturally evolved into a GameCube and Wii emulator. It started solely as a GameCube emulator, focused only on the one console.
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It was first developed as closed source in 2003, and as open source since 2008.ĭolphin allows PC gamers to enjoy games for these two consoles in full HD (1080p) with several enhancements: compatibility with all PC controllers, turbo speed, networked multiplayer, and even more! It is highly compatible with the majority of titles for both platforms. Dolphin is an emulator for two recent Nintendo video game consoles: the GameCube and the Wii.